How to use the list
Decide the subject from the title, carry the series to that section code, and place every volume in number order. A blue light above the row is the final proof that the series and order are correct.
All shelf sections
| Floor | Code | Section |
|---|---|---|
| 1 | 1A | Monsterology |
| 1 | 1B | Astrology & Divination |
| 1 | 1C | Curses & Dispels |
| 1 | 1D | Bard & Music |
| 1 | 1E | Necromancy |
| 1 | 1F | Transfiguration |
| 1 | 1G | Magical Artifacts & Enchanting |
| 1 | 1H | Stealth |
| 1 | 1I | Illusion Magic |
| 1 | 1J | Summoning Magic |
| 1 | 1K | Healer & Healing Magic |
| 1 | 1L | Holy Magic |
| 1 | 1M | Destruction Magic |
| 1 | 1N | Alchemy & Potion-Making |
| 2 | 2A | Warrior |
| 2 | 2B | Archery |
| 2 | 2C | Everyday Magic |
| 2 | 2D | Mathematics |
| 2 | 2E | Art |
| 2 | 2F | Management |
| 2 | 2G | Economics |
| 2 | 2H | Sociology |
| 2 | 2I | Psychology |
| 2 | 2J | Philosophy |
| 2 | 2K | Jurisprudence |
| 2 | 2L | Romance |
| 2 | 2M | Mystery |
| 2 | 2N | History |
| 2 | 2O | The Travels of Otherworld |
| 2 | 2P | Dungeons |
| 2 | 2Q | Language |
Fast classification rules
- Read the title for the subject first. “Dragon,” “monster,” or “beast” usually points to 1A; legal systems point to 2K; journeys and other worlds point to 2O.
- Use color to narrow a choice, not to make the final decision. White covers, for example, appear across more than one section.
- Keep each exact title family together. Similar subjects do not belong in the same row unless the series title matches.
- Small shelves hold short series; do not force a ten-volume set into a three- or five-slot row.
When the final row will not turn blue
- Read every volume number and check left-to-right order.
- Look for one book from a similar but different series.
- Check nearby piles and the opposite floor for a missing volume.
- Audit the least obvious white, dark-blue, and magic-themed books first.
Patch note
Some older community references label 2C incorrectly. In the current guide structure it is listed as Everyday Magic. Use the in-game map as the final source if a future patch changes a label.